Concept
Reely Good Fishing was the first of two games I made with a team of three during our work placement at Mini Mammoth, our goal with Reely Good Fishing was to make an enjoyable and replayable mobile experience in a limited time frame of two weeks with only two working days per week, on top of this we decided to add an educational element to the game teaching players facts about local species of fish as they played.
Core Loop
The core loop of Reely Good Fishing involved swiping up to cast your line then using a reel mechanic to catch as many fish as possible in a single cast, once the player failed to catch a fish, all of the fish they caught on that cast will be displayed to them with an associated fact and a score given for each one. At the end of the round the player is given their final score with the highest score being tracked on the main menu.
Team Lead / Lead Designer
With this project I was given an opportunity to lead a small team to quickly create and publish a full game experience. As the solo designer on the project, I had to wear many hats during production, as well as leading the team I also implemented the games UI, imported and implemented all of the art assets and did some programming tasks to take some weight off of our programmer.
Producer
Working on Reely Good Fishing was a valuable experience in the realities of game production. Whilst working on the project we quickly realized we were not going to make our two-week deadline and had to make the difficult decision to either scrap some of the final mechanics and release with unpolished art assets or go one week overtime and only have one week to make our next project. As I already had a smaller game in mind that I was confident we could make in one week we decided to go a week over time and complete the game more to our standards. Although this decision impacted the potential scope of the second project, it was ultimately the right choice to make as we ended our work placement with two complete games published.